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 Playable Races/Usable Magic

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The Lithping One
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PostSubject: Playable Races/Usable Magic   Mon Oct 20, 2014 10:10 pm


Here I'll explain all of the playable races on this forum.

Humans: Humans are creatures characterized by bipedal locomotion and supposedly superior intellect to most sentient races. For the purpose of this Roleplay site, they are generally more tech-savvy than other races, and live in the Bushlands mainly, and are not sufficiently developed to survive on the more dangerous parts of the islands. Not at all to be confused with Witches.

Mimiga: Mimiga are furry, long eared humanoids much resembling rabbits, though share traits of some canines. They are mostly peaceful, and their staples of food are flowers and fish. But, the Red flowers will cause a Mimiga's blood to boil, and throw them into a rage they may not even survive. Some of this race decide to take up arms, and their inherent agility and sometimes-animalistic instincts give them s cutting edge. They reside mainly in Mimiga Town.

Witches: Autonomically, Witches are very much like humans. The main differences are extremely long lifespans, and a heightened aptitude for magics. They are either very pale, or have unnaturally bronze skin. They usually live In the Sand Zone. Also, a Witch does not have to be female, but male ones are still called Witches. Think of the witch hunts, guys could be witches too.

Gaudi: Gaudi are large, brownish bug creatures, supposidly created by Jenka to guard  the Labrinth from people who may rescue Ballos from his prison. They now infest the Labrynth thoroughly, and run a weapon and Monster-grade tank factory. Some Gaudi are rather intelegent, smarter than most humans, but most are just dumb bugs.

Droll: Droll are large creatures, usually with skin in earth tones. They have a fondness for gardening, and live in the Plantation where they farm flowers to trade to the Mimigas. They usually only trade for things that can go back into gardening.

Robots: Robots are a mechanical race. Their personalities, looks, and origins can vary wildly, so there is little to say here.

Puu: Young Puu are basically small, white rectangles with long, vertical eyes and wide, expressionless mouths. When they mature, they get large, wide reptilian eyes. They sometimes know magic, but often are not very smart. But, they're almost always happy, even if they don't look it. One notable thing about them is that they are exceptionally susceptible to magical tampering, their race being created by a Witch in the first place. They do not reproduce, though, and must be created by a Witch. The Witch who originally created them was extremely powerful, and wrote into the fabric of reality for them to be very easy to create, if the creator was a Witch.


Last edited by The Glaggy One on Thu Jan 22, 2015 10:45 pm; edited 3 times in total
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PostSubject: Re: Playable Races/Usable Magic   Sun Dec 21, 2014 8:25 pm

This post is basically to prevent Godmodding.

In the land of Cave Story, there is obviously magic. Mainly, it can be divided into these categories:

Spatial Distortation,
Transmogrification,
and Energy Manipulation.

The first, Spatial Dirtortation, is like when Misery teleported Quote and Balrog into the Labrynth. Moving an object or person from one place to another. Basically, teleportation.
The second, Transmogrification, is changing the appearance and bodily makeup of one thing to that of another. Like when Misery turned Balrog into Balfrog. The effects are almost never permanent, which will be explained in the next part,
Energy Manipulation. This is mainly like where Misery generated lightning, doom-bubbles, etc. It's taking energy from a Witch's natural pool of magic, and casting it out. This can manifest in simply lightning or doom-bubbles, but can also be morphed into something solid, like a bat. But anything solid created with this energy never lasts long. The length of that matters on the resistance of the object it's created with, and the skill of the Witch. Making a bat, you turn the energy into a bat, and are not editing anything. But when Misery turned Balrog into Balfrog, she was using quite a lot of extra material on top that of the original part, Balrog's body. But the resistance was very low, as (Let's please not argue. Just, take this to be true for the point.) the thing being added to was only metal, and not anything complex like flesh. Even so, when defeated, Balfrog turned back into Balrog. So, it seldom lasts long. However, if you were to, say, vaporize a boulder and put that into your energy pool, you now would be able to cast out solid objects. With some practice, you could expel a statue!
Or, with a bit more practice, you could make a statue that talks. Or, if you're not against using a lot of materials, you could do some alchemy and turn ten punds of rock into one pound of gold, or if you're really good, ten pounds of rock into ten pounds of gold. It just matters your skill level.

Basically, anyhing not here you can't do without asking a mod or admin. Just... Don't even try.
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