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Urbel Ventus: The Traveling Winds Hm170U9by Venus Thu Jan 06, 2022 3:34 am

» Water, water rushing through (B.W. III)
Urbel Ventus: The Traveling Winds Hm170U9by So much fire Sat Jun 04, 2016 5:54 am

» I think it's about that time, again...
Urbel Ventus: The Traveling Winds Hm170U9by Jpzarde Sun Sep 20, 2015 1:56 pm

» Super Smash Brothers Life Itself
Urbel Ventus: The Traveling Winds Hm170U9by Curlystop Sat Jun 27, 2015 6:58 am

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Urbel Ventus: The Traveling Winds Hm170U9by Hax4Ever Sat Jun 13, 2015 6:57 pm

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 Urbel Ventus: The Traveling Winds

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LordWindos
Lazor Beamz
LordWindos


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PostSubject: Urbel Ventus: The Traveling Winds   Urbel Ventus: The Traveling Winds Hm170U9Sun Jan 11, 2015 9:10 pm

[Name]: Urbel W. Ventus

[Age]: 34

[Gender]: Male

[Race]: Human

[Physical Description]: He is 6'0" even, with a somewhat stocky muscular build. Has bright orange hair that short and messy, and light green eyes. Wears a white trench coat with black trimming on the bottom, and two bands of gold on each side of the coat. Wear grey gloves made of leather, and heavy duty hiking boots made of a leather & plastic combination. The coat itself is reinforced silk about 6cm think with a reinforced Kevlar back behind the silk layer that is 1 and 3/4 inches think. Carries a backpack filled with essentials for surviving in the wild, which include a cast iron  pot and pan, a tent, a sleeping bag, two 1 gallon jugs of water, with one jug of water being magic infused to replenish his reserves faster, and a weeks worth of dry food rations.

[Personality]: His general personality is eccentric, cynical, and pessimistic. He has a large ego, and thinks that he should be in charge wherever he is. Very curious, to the point of stupidity at times. Has a dim sense of personal spaces and tends to get close to people as a result. Very manipulative and subtle when its required, but prefers direct and blunt approaches to situation and problems.
    Has a desire for knowledge that interests him and seeks out things that also lie within his interests. Has a comprehensive and extensive knowledge of things that are his main studies( Magic, Science etc.) but his understanding of things outside that and common knowledge is lacking. His social skills are lacking due to a lifetime of traveling and being excluded by people, which result in him having a hard time making and keeping friendships. Loyal and Protecting to those few friend he has.
    Open-minded to any and all types of ideas, doesn't believe in good or evil. Has a 'do what must be done' mindset, and will use any and all things, methods, and people, no matter how vile, to complete a task/goal. Very critical and harsh to people he does not like, and is quick to antagonize them as well. Is quick to anger as well.

[Personal History]: As a child, he always had big dreams for the future, and was quite peppy and energetic. His parents were distant, however, and believed in a 'hands-off' opproach to raising a child, resulting in him learning how to take care of himself at an early age. As he grew up, he became more bossy and egotistical because of the belief that he was the best, and as such should be the leader. This attitude caused kids to shunned him and for him to get into fights. This caused him to develop a hot temper, and for him to become a recluse. Combined with the fact that his parents moved constantly left him with no friends when he was growing up.
  
     Due to having no real friends, he often went exploring outside, with him hiking through hills, forests and booty; he basically went out wherever his parent's lived. He also read a lot, with his favorite genres being fantasy and the supernatural, due to his imaginativeness. He also like reading about science, with chemistry being a much loved favorite of his. As a result, he discovered magic at an early age and eagerly applied himself to it, as well as becoming a studied chemist( with pharmacogetic and organic disciples of it being his specialty).
   
     Due to his love of the wild and his love of exploration, he joined the scouts at an early age to improve those skill, and to try to achieve his goal of having friends and being the boss. Later in his life he took wilderness survival and outdoorsman training to further improve his already substantial ability in that area.

      When he wasn't hiking, training, or exploring, he was studying and experimenting with magic, with him improving his knowledge, expertise, and practice in it constantly. He discovered during his magical studies/practicing that he had an affinity with aeromancy(Wind Magic), and had almost no talent for the other schools of magic, so he dedicated his focuses on that.
    
     While he was constantly exploring the world around him- and from the various sources of training he had in his lifetime- he learned how to defend against and kill the various beast of the world, which included bears, large cats, large herbavores etc.. He decided when he was finishing up schooling to purse a Masters degree in General Chemistry and the Culinary Arts, because those where his some favorite subjects, and they offered new possibilities to him.

    After he finish his education and got his degrees, he decided that he didn't want to settle down and find some menial job, so he made the decision begin to travel around the world to see what it offer, to both his goal and sense of adventure. He explored everything he could get at, and trying to achieve his lifelong goal of leadership. He took various jobs to support himself on the way, which help improve his pitifull social skills and help him learn how to trade and bargin with people. His skill in wind magic improved as well, which cumulated in his ability to improve his speed and, to do what every little boy dreams,  to have the power to fly.
   
     In his quest to rule, he joined up with a variety of groups of different purposes, in the hopes he would gain dominance and leadership over them. These groups included political parties, dictoral regimes, government agencies across the world, and military militias in and around Africa and the Middle East. His time in the militias taught him how to use various bladed weaponry, with heavy scythes becoming his favorites( Due to an 'exciting event'. His time in those group also had him witness, comimiting, and experiencing violence, atrocities of mankind and horrible horrors, which resulted in him desensitized to the above. This, combined with his pessimism and bitter attitude developed from a lifetime of failure in his cause, being rejected by society, and parential care that bordered on neglect, resulted in an odd 'positively cynical' personality that he has to this day. He also forsook his belief in an absolute good or evil during this period of his life, having seen to much of humanity and what it has done for him to accept such an idea.
   
     In the end, he left the groups he joined, either by being kicked out of them for his attitude, or leaving out of bordemn/frustration/disgust etc.. After leaving his last group due to a 'complete breakdown' of it, he decided to that instead of trying to work his way up to being a leader of an organization, he should start one instead. With that he started Wayfaring Winds , an organization that recruited and hired out seasoned adventurers to people and groups, to go on safaris,  for protection, exploring, or rarely as mercs. He also started Zenith Potential Inc., a group dedicated to the research and development of medical science, as a way to help and improve the world at large after all the  bad things he had seen in his life, to try to update his rusty knowledge in chemistry. He made a modest sum of money from his organization, in addition to the money he made in his stint in other group and finding valuble and making a profit on them, and received acclamations for his other group's contribution to medicine.
  
     After a period of time, he began to settle down and focused on running his businesses, content, when he heard about the floating island from one of his booty. He was told that is was by and large unexplored and uncharted, and contained a multitude of creatures and powerful beings. It later when he further research it researched it when he discover that there was rumor that the island contained lost and untold of maigical knowledge, and fantastic artifacts that granted the wielder immense power. When he found this, his sprit was ignited, his paxxsons* flared to life, and his mind was wiped up in an hurricane with all the possibilities that the island had to offer. He immediately prepared for his trip and exploration of this weird place, and set out in haste to claim the mysteries that lurk within it...

[Magical Talents]: Wind Magic
His mastery and affinity in aeromancy has given his direct and indirect air manipulation, the ability to temporarily enhance his speed, and basic flying.
*Advanced Flying/Levitation: Facing a problem with how he was going to get to the island, since basic flying wouldn't cut it with the amount of gear he was packing, he developed this form of flying/levitation. The details are
Details:
Minor Magical Tricks
 Due to him being terrible at other forms of magic, he can only at best doing minor thing in the other disciple of it, such as only being able to start and sustain a small fire.
Minor Sixth Sense
A lifetime of working with dangerous people and dangerous things has given him a minor ability to tell when thing are about to take a turn for a worse
Summon Weapon: He can summon and dispel his crescent scythe at a moments notice to anywhere on(or if he's not paying mind, in) his body, due to exhausting and excruciating work( Meaning he can't apply this type of enchantment normally, so no hyperspace for giant boulders).

[Weaponry]: Has a crescent scythe with a big crescent bladed 'head', and a pole connected to it that is about 2 and 1/2 yards long. In addition he has a machete that mas made to be more durable than average as an all purpose tool and for short range combat. For unusual and strange circumstances, he has an emergency flare gun with 8 flare.

[Strengths]:
High Endurance: Due to living a wild and rough life, he can go at it for quite awhile, and last long periods of time it the wild.

High Pain Threshold: Has a deadened sense of pain, and can further inhibit it with special techniques.

Omni-Omnivore: Can virtually eat anything, except things that would clearly kill him if he so much as tasted it( Acids/Bases, sharp objects, man-made toxins etc.)

Sharp Eyes: Notices things hidden/obscure more easily.

Improvisation: In dire times, he's able to more readily adapt to using strange weaponry he's un acquainted with.

[Weaknesses]:
Reduced Speed(Special): Due to being heavily encumbered, his speed is reduced and his normal flying ability is hampered and more exhausting to use. When wielding his main weapon, his speed further reduced, due to its weight and caution with swinging around a big blade on a stick. He CAN, though, dump his encumbered gear to increase his speed, but at the cost of lessened defense and potential loss of resources (Backpack).

Water Troubles: Can not swim well at all for  the life of him and tires/struggles more easily in aquatic environments.

Slow Learner: His focus on select studies and rather direct way of thinking, its harder for him to learn and understand stuff outside his expertise(s)

Hot Bloodedness: Is easily made angry or frustrated by people and is prone to rash and hasty decisions; Has a harder time reign in his temper/impulses.

Low Magical Endurance: While he may be a master of the wind, mastery does not equate to sustainability.
As a result, he tires out faster when he uses intensive spells or prolonged spelled.

Bug Fears: He does not like bugs very much, with a especially large fear of spiders(Significant reduction to interactions with Gaudi).

Jinx!: This guys just has the worst luck at times( Luck Penalty).

Social Ineptitude: A life of traveling and reclusiveness does little to build your friendship ability( Harder to make and keep friendships).

[Other]: Due to having not having a defined sense of right or wrong, he is willing to work with anyone that provides some compensation or aids his own goals, which include evil character/npc. He just doesn't care.
His lifetime study of chemistry has given him the ability to understand it when it comes up in conversation, but to his major life choice of exploring the world instead of getting a job in the field, has an inability to use is in any practical application, and has a very low chance of applying it to situations.
He also has the ability to treat minor injuries, lacerations, and set broken or dislocated bones.

*X=s, due to the fact that the censors kick in if their is any form of a swear in a word.

Special Thanks to The Glaggy One for helping me edit this character sheet, and giving me the idea for a work around to the flying problem. Expect a flashback detailing HOW he came to learn how to 'Advance Fly'.


Last edited by LordWindos on Mon Jan 12, 2015 7:28 pm; edited 2 times in total
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The Lithping One
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The Lithping One


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Urbel Ventus: The Traveling Winds Empty
PostSubject: Re: Urbel Ventus: The Traveling Winds   Urbel Ventus: The Traveling Winds Hm170U9Sun Jan 11, 2015 9:42 pm

Well, all this looks pretty good, especially the several paragraphs of history which makes me do a little happy dance inside.

But, I have a couple complaints. It looks like you have left out entirely the Race part, and also butchered the bbcode for the template. Not a huge problem, but the race part needs fixed.

Next. This guy seems, to me, spread too thin. What is he? Is he a soldier, or a scientist, or a mage? I mean, really, nobody can be all three. The strongest vibe I'm getting is for the last two, but for my next point.

If he's encumbered to the point of reduced speed, he's really not going to be flying very smoothly, even with a lifetime of experience behind him. What I'm saying is this guy... He has too many points in too many areas to be good at any of them. Like, I can't even fathom someone with so much going on.


Basically what I'm trying to say and sort of stumbling over is that he needs more specialization and less 'Everything'. An image I'm getting is a teaspoon of Nutella spread over an entire bagel.

Sorry, Dx
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LordWindos
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Urbel Ventus: The Traveling Winds Empty
PostSubject: Re: Urbel Ventus: The Traveling Winds   Urbel Ventus: The Traveling Winds Hm170U9Sun Jan 11, 2015 10:16 pm

Welp, I knew I was missing something...

He's a human for starters, and that he leans more toward a mage/warrior if you are curious. The scientific part of him was/is more of a past time of his, and his primary focus was in his magic training and 'strength'(What with his lifetime of adventuring and working in PMC's). Chemistry to him was more of a hobby-turned-means to an end, because with his way of thinking, he was not going to get anywhere if he didn't have a career option after he got done with school. I just thought that magic study and alchemy/chemisty would fit together in one package, but you make a good point there. I will revise the sheet so the it emphasizes that while he was studied in chemistry, it was never a primary focus. So I will probally take away his ability to make and use chemistry and alchemy, because he choose to become a adventurer/soldier rather than pursue a career in the field of science, which caused his knowledge of it to decay. He'll still be able to understand and recognize it, though, just not to any significant impact on his exploration.

I didn't think about how being encumbered would hinder his flying ability, but now that you mentioned the flaw in my character, I;ma going to have to revise some things. I can't get rid of his flying ability, since I plan on him flying to the island once he get within a relatively close distance to where the island would be on ground level, but taking away the 'heavily encumbered' part would weaken his 'season soldier/adventurer' , since we know that if you are properly protect and prepare when going out on long journies and fights, your going to get wrecked. Any suggestion on how to work the flying and heavy part in?
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The Lithping One
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Urbel Ventus: The Traveling Winds Empty
PostSubject: Re: Urbel Ventus: The Traveling Winds   Urbel Ventus: The Traveling Winds Hm170U9Sun Jan 11, 2015 10:30 pm

Well, flying would best be done with little besides ones own body weight. Let's say that you have a foot ruler. You loosely hold on to the ruler at about an inch from the end between your thumb and forefinger, and place a little metal ninja on the end. You can hold it up, but add another ninja and they both fall off. Now remember, your thumb is on the one inch marker. That's your gauge of magical ability. The better you are at magic, the farther from the end you hold it. So, if you get good enough to hold it at two inches from the end, then you can probably now hold both ninjas on it.
This is how flying would work. See, you could hold up yourself no matter what, at one inch, as long as you're holding the ruler-Using the magic. You can hold yourself up. But the second ninja is a bunch of equipment, and that you can't do. So more skill at magic means less risk of dropping to your death. So, either you drop the weight or you gain more skill. [sarcasm]Simple, right?[/sarcasm]
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LordWindos
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PostSubject: Re: Urbel Ventus: The Traveling Winds   Urbel Ventus: The Traveling Winds Hm170U9Mon Jan 12, 2015 7:28 pm

Updated my character sheet, with (hopefully) improved grammer, spacing between the paragraphs in my personal history, revising and updating of my magical talents, revising my slowness weakness. Added What race I was too. Now he's a real boy, instead of some abstract though of AWSOME.
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Urbel Ventus: The Traveling Winds Empty
PostSubject: Re: Urbel Ventus: The Traveling Winds   Urbel Ventus: The Traveling Winds Hm170U9Mon Jan 12, 2015 7:34 pm

Oh for -Oh wait, I am so sorry, I will now go wash my mouth out-'s sake, the bloody thing is fine!
ACCEPTED!
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PostSubject: Re: Urbel Ventus: The Traveling Winds   Urbel Ventus: The Traveling Winds Hm170U9

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